I am a game designer and narrative designer who lives in Rotterdam, the Netherlands. I've been active in the game industry since 2015 and worked on the following shipped titles:
I specialize in designing games with stories, combining the two so that narrative and interaction amplify each other. For the games I've worked on so far, I've done numerous tasks, including:
I've worked on a variety of games, from mobile time-management games, to text-based surreal horror adventures, to pixel-art indie platformers. I have experience with using in-house software, as well as common game engines like Unity.
I'm a perfectionist with a sense of humor who loves to work on games, and to tell stories with them. No challenge is too great.