Shipped Games
Fabulous - Angela's Wedding Disaster (2018)
The third game I worked on with GameHouse, and I was once again there from start to finish. We wanted to focus on servicing our mobile players, which had started to vastly outnumber the amount of PC players. We also wanted a different story that went back to its fashion roots, and to tell this story in a more cinematic way.
I got the responsibility to outline and write the entire story for this game. I had to abide by a lot of wishes from the team that originally wrote our stories, as well as wishes from the development team. It was the most difficult challenge of my career yet: not only to make all those wishes fit, but also to keep the story actually fun and engaging for the player. My responsibilities on this project included:
To be released for:
|
|
Fabulous - Angela's High School Reunion (2017)
This game was nominated for a Dutch Game Award in 2017.
This is the second game I worked on with GameHouse, and I worked on it from the project's start until it shipped. We had to design the environments the levels would take place in and improve individual level design by adding unique challenges to each level. We also had to properly uphold the design documentation on our new platform, Confluence. I had to write more dialogue and story than before: going from specific lines and scenes to an entire chapter of the game. This chapter had to be outlined and fit in with the rest of the story that was already written. On top of that, it was about Angela's high school past: practically writing our heroine's origin story! My responsibilities on this project included:
Released for:
|
|
Fabulous - Angela's Fashion Fever (2016)
The first game I shipped while working with GameHouse.
I joined halfway through the project, so there was a lot of game already there! I had to learn a lot about time management games, how to design levels for them, and how GameHouse tells stories in their games. The Angela games are all about fashion, and this was the first "full" game, meaning a full set of 90 levels and a large story. Angela joins a reality TV show about fashion design. It was a lot of fun to help write these extravagant characters! My responsibilities on this project included:
Released for:
|
|
Non-Shipped Games & Prototypes
Press Q to Stop Time (2017)
During a week off from work, I set some time aside to work on a prototype of my own. Inspired by a Japanese comic and show, I wanted to create a prototype where you could stop time with a simple button press.
I used Unity to create the mechanic and focused on game feel, using music, audio effects and camera effects to enhance the feeling of being in 'stopped time'. The level I created is barely a level, but just creating the mechanic itself was fun to do. |
|
Jack & Ariana (2014)
My old graduation project from 2014. Jack & Ariana is a prototype visual novel, but unlike most VN's, this is not a dating sim. Rather, this is a divorce sim.
I did a lot of research on how couples break up with each other. What process do they go through in their heads, and how can I make that apparent in a video game? I used Unity to create this game, and even got to work with a few talented voice actors to bring Jack & Ariana (and their marital conflict) to life. I'm proud of the dialogue writing, but not so proud of the art. I wasn't great at drawing, and I still am not. |
|