I focused on fixing up various things this week to prepare for level creation. I also worked on different "interactables" for Viola: Donkey Kong Country inspired "launchers". I've also changed Viola's movement a little bit, making her walljumps and movement a lot more natural.
Click 'Read more' to get the dropdown on the changes.
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This week, I worked on creating a "Chain Attack": a massive attack on an enemy with all characters. I wanted all characters work together during the ending, so I've implemented all animations into a single spell for Viola to use. It's named the "Symphonic Ensemble" in-game.
Click the "Read more" line below to see a little more info on the thought process of the chain attack. Same as last week: more work on the ending of Viola. There's no spoilers this week, as most of this week's work went to animation. I've been working on the true ending of Viola this week. Since these next few GIFs are full of spoilers, you'll just have to click below to see them.
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AboutThis is a development blog for my own game project, "Viola". Archives
February 2019
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