While I may have started making my own music, I also found that... I wasn't that good at it. It was gonna be a lengthy process, and while it might become a thing in a few years, I knew I needed a better soundtrack than I could make.
I combed through several websites and subreddits and eventually found a composer who I thought would be a great fit for Viola: Nom Tunes! He made a total of six tracks for the game, as well as a song to play on the violin in-game! I'll embed one in the main headline: click 'Read more' to find the rest of the soundtrack! Viola's Main Theme: "I'll Be Adventurous"
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This week I worked on an overworld, allowing the player to access and unlock different levels across the map. The system was pretty simple, which gave me time to work on a first draft of what the map would look like using tilemaps and animations for the player. Click 'Read more' to, as always, read more! I've started the long, long road of writing music. I followed lessons through Art of Composition, practiced every morning and afternoon, read up on basic music theory, watched videos on video game music composition, tried out software and soundfonts, examined a ton of existing music to figure out how it all works... It's a journey I'm only just now starting. I firmly believe that anyone can learn to do anything, as long as they put in the time and effort. From now on, I'll write music alongside the rest of the game design process, just like I'm doing art, programming, design and writing. The way this blog functions, I'd have to cough up more cash to upload audio files, so there won't be a Read More this week. I'll leave you with just the video: |
AboutThis is a development blog for my own game project, "Viola". Archives
February 2019
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