JELLE VAN DOORNE - GAME & NARRATIVE DESIGN
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Viola

28/10/2018

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A Battle Beyond Measure pt. 2

20/10/2018

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There isn't much to talk about this week. I took one day to submit Viola to a "stimulation fund", looking for a cultural subsidy to fund Viola with. After that, I worked on getting spell animations to work, complete with sound and particle effects. Most of my time was spent actually getting things to work, with only two spells being actually implemented: Viola's.

Crescendos are powerful spells that use their own Crescendo Points, rather than the standard Ability Points used for spells. You gain Crescendo Points by taking damage. The system is based off of Lufia's "Rage" system, combined with the flair of super moves from fighting games.
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A Battle Beyond Measure

13/10/2018

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Battle animations and player feedback is in! The things still missing are animations for spells, as well as their visual and sound effects.

Click 'Read more' to read more about the animations and some of the choices I've made for the battles.

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Let's Play... music!

6/10/2018

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I don't have much to say this week: it's very much what you see is what you get. The story bits in Viola have been upgraded! Animations, sound, music, visual effects, camera work... It's all there! Some polish would still be nice, but I'll have to actually finish up the rest of the game first. Just a few more weeks!

Click 'Read more' below to see more of Viola's story!

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    This is a development blog for my own game project, "Viola".

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  • Home
  • Portfolio
    • Angela's Wedding Disaster
    • Angela's High School Reunion
    • Angela's Fashion Fever
    • Viola
    • Press Q To Stop Time
    • SECRET
  • Blog
  • About
  • Contact
  • Presskit