JELLE VAN DOORNE - GAME & NARRATIVE DESIGN
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Secret Magic 2: Electric Boogaloo

28/7/2018

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Spells are now functional in-game during battle. Global warming made things a little more difficult (how do people think in all this heat?), but wow if it doesn't work. Visual and audio polish are still necessary to give the player proper feedback, but it's important to put functionality first.

Click 'Read more' to read more about spells!

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Secret Magic

21/7/2018

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This week was the week of spells. Or rather, the two weeks: this time, I was smart enough to split the work of spells up into two weeks. This week, I wanted to get the commands working, as well as implement the various settings for each spell. Next week will be getting the spells summoned through a menu in-game.

Click 'Read more' to read more about the code behind the magic!
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Wishfires

14/7/2018

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This week, I worked on creating the "Wishfire" mechanic and section. After (almost) every level, the player gets the opportunity to rest at a Wishfire: a camping ground where you can heal your party and have an extended chat with them.

Click 'Read more' to read more about the origin of this mechanic, and my implementation.

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Backgrounds

7/7/2018

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Not much to talk about this week. I wanted a break from programming since I felt like I fried my brain last week. So, I drew background elements! With those, I can construct backgrounds for the level. I only did one small section, since I want to go over the level one more time later on. In any case, it's just screenshots this week!
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    This is a development blog for my own game project, "Viola".

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  • Home
  • Portfolio
    • Angela's Wedding Disaster
    • Angela's High School Reunion
    • Angela's Fashion Fever
    • Viola
    • Press Q To Stop Time
    • SECRET
  • Blog
  • About
  • Contact
  • Presskit