This week I focused on creating a new level. I want to find out how fast I can create a single level so I can make my planning more efficient. So far it seems like I need three weeks: one to design and implement it and make some art, one to do all the story and make some art, and the last one for more art. Yeah, art takes the longest. No surprise there. So what the hey is an Enkindler and why does he have a path?The Enkindler is one of the 9 patrons who, according to the people living in the violin's world, created their world of Vylna (name pending). Each patron is linked to one of the nine elements: Flame, Water, Wood, Dark, Time, Light, Stone, Ice and Sky. Some go by titles, some go by names. The path leading to the Everdistant Sylvan is the Enkindler's Path, belonging to the Patron of Flame: the Enkindler. However, things get a little muddy with religion, and the Path has been taken over by worshippers of Aurora: the battle goddess and Patron of Light. On this path, Viola meets the knight-captain, Soleil, and her Solar Knights. They've built a church at the end of the Enkindler's Path in worship of Aurora. Originally, the third level in the game was going to be the Everdistant Sylvan: the place where Viola meets Momo, the tribe of harpies, and learns the Sky Song to travel the overworld with. But the Wishfire's song is important enough for Viola's character development that I held it off, and put another level in front of it so she can learn that song first. As for the level itself: it's rather straight-forward, being linear up until the halfway point and then branching out a bit, just like the previous level. Part of this is to railroad the character a bit: there are still some tutorials left in this level. Also, it introduces the launching cannons, made in a previous week. Next week I'm going to work on more artwork for the level, as well as making the Wishfire change dynamically based on who is in the party.
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AboutThis is a development blog for my own game project, "Viola". Archives
February 2019
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