This week was all about expanding spells. The spell menu during battle scenes is now dynamic: rather than holding one spell of each category it can now hold multiple spells.
I had to work through a bit of illness, but I still managed to create a few spell effects and animations. There's nothing extra to show you this time, so there's no "read more" option for this post.
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AboutThis is a development blog for my own game project, "Viola". Archives
February 2019
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