This week I tackled Viola's artstyle and look. It was getting hard to explain the game without some sort of visual: everybody has a slightly different idea when you say "JRPG". Plus, I needed to iron out what the game would actually look like, both for myself as well as to talk with others about it.
I worked primarily on a "battle" concept art, and also a bit on what the platforming would look like. I didn't finish up either: had I focused on one I probably would've been able to.
Click the read more button to read... more.
Conceptually, It Looks Good
I had made sketches earlier of what the battles would look like, including a menu flow, so it seemed logical to start there. I started with the menu's themselves. I went with a purple look because I figured it would match the game's name: using violet for Viola. In my sketches, the borders were a little upward, which is definitely gonna be an issue when 9-slicing them for the actual game. The font is very originally called "RPG Font", which I modified a little bit to make the letters less flat-looking.
I'm pretty satisfied with how the characters came out. In particular, I think Sybil (above on the right), Viola (above on the left) and Mallow (the skeleton in the first picture) came out really well. For somebody who doesn't draw that often and essentially picked up sprite art three weeks ago, I think they're pretty awesome.
The platformer art I worked on in between. It's essentially a kid's sketch right now. I'm going to need a lot of time to get the background to look right. I'm sort of dreading it: I've never been good at drawing backgrounds.
The rocks were an issue because I didn't like the way it looked. Not just because it looked barren, that could have been fixed by drawing more grass. The angle itself just didn't sit well with me for some reason. So I compared with prettier looking sprite games like Owlboy and started drawing with angles seen in that game's backgrounds.
Despite the flat characters in Owlboy, the backgrounds are not. And it looks great, so I used a similar angle for the floor in my own WIP concept art. I don't think I'll ever get on the level of art seen in Owlboy, but that's not really what I'm going for, either.
Hopefully I'll be able to finish both pieces next week.