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Purply Interfaces

25/8/2018

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I worked on the graphical end of Viola this week, specifically the user interface. I've got all the art, but not all of the interface is implemented yet, due to the nature of these interfaces. Most of them need to show off the party in some way, which means I need to grab data from other objects to link to health bars etc.

​Click 'Read more' to view a few more screenshots.
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Spells now have a clear menu, showing the name, what type it is, cost, and its element.
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The pause menu has a neat scrolling background.
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The timing for hitting the button was a little unclear, so I've changed the UI to show a circle for the exact overlap.
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    This is a development blog for my own game project, "Viola".

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  • Home
  • Portfolio
    • Angela's Wedding Disaster
    • Angela's High School Reunion
    • Angela's Fashion Fever
    • Viola
    • Press Q To Stop Time
    • SECRET
  • Blog
  • About
  • Contact
  • Presskit