After the setup of the RPG system, I worked on letting turns pass, letting the player choose actions and giving the player the ability to attack, as well as defend. The monsters can also randomly choose an action, damage gets calculated, the UI updates... just about anything you might expect in a turn-based battle system! Click 'Read more' to read more about how I created this system! Attacking, DefendingThere's so much code I can't possibly show all of it. In a nutshell, this is what happens:
Next week I want to work on Mario & Luigi-style action commands. Dealing damage through turns is pretty fun to RPG fans, but this is a platformer & RPG hybrid. Platforming is higher paced gameplay, so I don't want players to feel bored while they're battling enemies.
I've also worked on levels, which I'll cover in a later blogpost.
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AboutThis is a development blog for my own game project, "Viola". Archives
February 2019
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