Timelapses are hip and cool
I've had a busy week, but the time I did have for Viola I spent on character animations. I made a timelapse to show how a single sprite for an animation gets made!
Click 'Read more' to see a few sprite sheets I've made.
The process for each sprite sheet goes as follows:
And of course: it's pixel art at a pretty small scale. There's less room for intense detail. That saves time animating. Still, animation takes a lot of time.
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This is a development blog for my own game project, "Viola".