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Timelapses are hip and cool

15/9/2018

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I've had a busy week, but the time I did have for Viola I spent on character animations. I made a timelapse to show how a single sprite for an animation gets made!

Click 'Read more' to see a few sprite sheets I've made.
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The process for each sprite sheet goes as follows:
  • Create a list of animations I'm going to need
  • Create a sketch for the key poses in each animation
  • Draw over these sketches with sprites
  • Use that sprite to create in-betweens
I cheat a lot when it comes to animation. Some of the animations are just a single pose. I use smears to simulate motion, often going from a single anticipation keyframe to the resulting keyframe with just the smear as an in-between. Finally, I often skip small motions when there's a large motion already: I don't animate Momo's scarf when she swings her weapon, as the player's attention will be drawn to the weapon instead.

And of course: it's pixel art at a pretty small scale. There's less room for intense detail. That saves time animating. Still, animation takes a lot of time.
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    This is a development blog for my own game project, "Viola".

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  • Home
  • Portfolio
    • Angela's Wedding Disaster
    • Angela's High School Reunion
    • Angela's Fashion Fever
    • Viola
    • Press Q To Stop Time
    • SECRET
  • Blog
  • About
  • Contact
  • Presskit