This week and the last have mostly been spent on contacting publishers (if you're a publisher and you're reading this, hi! Please help Viola!). But I've also been concepting characters and mapping out the game's story and levels. I've created a timelapse to show how I move from a concept sketch to a final sprite.
Click 'Read more' to see all the character concepts I've created this week!
There isn't much to talk about this week. I took one day to submit Viola to a "stimulation fund", looking for a cultural subsidy to fund Viola with. After that, I worked on getting spell animations to work, complete with sound and particle effects. Most of my time was spent actually getting things to work, with only two spells being actually implemented: Viola's.
Crescendos are powerful spells that use their own Crescendo Points, rather than the standard Ability Points used for spells. You gain Crescendo Points by taking damage. The system is based off of Lufia's "Rage" system, combined with the flair of super moves from fighting games.
Battle animations and player feedback is in! The things still missing are animations for spells, as well as their visual and sound effects.
Click 'Read more' to read more about the animations and some of the choices I've made for the battles.
I don't have much to say this week: it's very much what you see is what you get. The story bits in Viola have been upgraded! Animations, sound, music, visual effects, camera work... It's all there! Some polish would still be nice, but I'll have to actually finish up the rest of the game first. Just a few more weeks!
Click 'Read more' below to see more of Viola's story!
I worked on the level and camera for Viola this week. The level is now complete, save for maybea little more background art to be added. The camera has been overhauled with a completely new system, and I worked with RPGTalk's developer to get animated portraits.
Read more about these new systems by clicking 'Read more'!
This week, equipment! Since Viola has a lot of characters to recruit, I wanted interchangeable equipment that allowed for a lot of customization. So I've created "Gems", stones any character can equip to raise and lower any stat, like Strength, or Magic. This way, every character can match the way you enjoy playing the game!
Read more about Gems by clicking the "Read more" button.
I've had a busy week, but the time I did have for Viola I spent on character animations. I made a timelapse to show how a single sprite for an animation gets made!
Click 'Read more' to see a few sprite sheets I've made.
Games often use enemies to keep the game filled with conflicts for the player to engage with. Obviously, Viola is the same. So, this week, I put some extra love into the enemies you see in the game, and I added a fight against one of Viola's antagonists: Justice.
Click 'Read more' to read more about Justice and the other enemies in Viola.
While I may have started making my own music, I also found that... I wasn't that good at it. It was gonna be a lengthy process, and while it might become a thing in a few years, I knew I needed a better soundtrack than I could make.
I combed through several websites and subreddits and eventually found a composer who I thought would be a great fit for Viola: Nom Tunes! He made a total of six tracks for the game, as well as a song to play on the violin in-game!
I'll embed one in the main headline: click 'Read more' to find the rest of the soundtrack!
Viola's Main Theme: "I'll Be Adventurous"