This week I worked on an overworld, allowing the player to access and unlock different levels across the map. The system was pretty simple, which gave me time to work on a first draft of what the map would look like using tilemaps and animations for the player. Click 'Read more' to, as always, read more!
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This week, I finished the platforming concept art I started on two weeks ago. It actually ended up being far simpler and less time-consuming than I thought, mostly because I was able to re-use parts from the RPG concept.
Click "Read More" to see a few more concepts, and some in-progress art. I managed to finish up the 'battle' concept art! Doing the background alone was way, way more work than I thought it would be. At the very least, this project has given me a deep respect for the artists in the game industry.
Press 'Read More' to see a few more pictures and some thought process. This week I tackled Viola's artstyle and look. It was getting hard to explain the game without some sort of visual: everybody has a slightly different idea when you say "JRPG". Plus, I needed to iron out what the game would actually look like, both for myself as well as to talk with others about it.
I worked primarily on a "battle" concept art, and also a bit on what the platforming would look like. I didn't finish up either: had I focused on one I probably would've been able to. Click the read more button to read... more. This week, as well as the last, I spent some time designing characters for the game. After all, this is the RPG where you can recruit anyone. So if the NPC's are the game's unique selling point, they should be interesting! And making characters has always been the most fun part of making a story to me.
Click read more to check out more of the process I put into designing characters. Viola is my new personal project. It's a 2D platformer/RPG hybrid, the RPG where every NPC can join your party. A set of mods for Skyrim inspired me to take this angle: one where you can ask anyone to be your follower, and one where you can have multiple followers. This turned Skyrim into a sort of JRPG, except with a lot less character depth. Still, Skyrim had a few fun characters, and it was a lot of fun to customize them with gear, battle tactics, and so on.
I tend to focus on character-based stories. Characters and dialogue are simply the most fun for me to think about, or to write, or to draw. It's no surprise that the first thing I did for the project was to conceptualize the main character, Viola herself. |
AboutThis is a development blog for my own game project, "Viola". Archives
February 2019
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